guglratemy.blogg.se

Stupid game moments
Stupid game moments








stupid game moments

This is something you should not do, because it will make people hate you, but it’s an understandable impulse. Making a thing is hard, and because the creative process is like being dragged across god’s cheese grater, you might be tempted to try to get your money’s worth, make your art serve as a catch-all for every halfway smart or funny idea your labor has produced. Let’s sympathize with the artist for a moment. Great artists cooly manipulate the universe their art creates. I often feel condescended to by games, wishing they would stop trying to impress me the way dipshit, full-of-themselves types try to woo prospective sexual conquests at college parties. I feel like I hit this wall a lot: I’ll be having fun solving a puzzle or anxiously stabbing my way through a dungeon, and my reward, when I emerge from the little hyper-engaged bubble games can put you in, is a three-minute cut scene that’s all melodramatic exposition or a block of text that proves someone in the writers’ room has read some Philip K. This try-hard syndrome infects a lot of art, but it seems to torpedo an inordinate amount of potentially affecting games. You know Twisted Pixel’s games are “fun” and “irreverent” because they contain sub-Seth MacFarlane shock humor and aggressive, repeated breaking of the fourth wall. The unfortunate result of this thinking is, for instance, the dialogue in Rockstar games, which is showy and self-consciously literary, like it was written by foundering screenwriters trying to prove something to a Miramax exec who wouldn’t return their calls. It goes against your nature to not score, when you spend your whole life trying to score.I’m not sure how and when the conventional wisdom in game development became that you should construct a game like a small, importunate dog that yips and paws at the gamer’s ankles in search of constant congratulation, but here we are. At the Giants, we want touchdowns, that is what is always in your mind.

stupid game moments

Luckily for them, Brady's comeback drive came up short.Īccording to Martin Rogers of Yahoo Sports, Bradshaw later said, "It was a strange situation to be in. Ideally, the Giants would've run some more time off the clock before scoring. Though Giants QB Eli Manning instructed him not to, and though he tried to stop himself at the last second, Bradshaw scored and put his team up 21-17. With 57 seconds remaining, the New England Patriots left a wide open hole for New York Giants running back Ahmad Bradshaw to run through. Such was the case at Super Bowl XLVI in 2012. It might-if its quarterback was Tom Brady. Well, if time were a factor at the end of the game, a team might want to ensure enough clock is left for a rebuttal. Why would a football team ever allow its opponent to score a touchdown in a big game? The craziest part about this whole thing? L.A. A technical foul also shall be assessed against his team. If a player in the game receives his sixth personal foul and all substitutes have already been disqualified, said player shall remain in the game and shall be charged with a personal and team foul. No team may be reduced to less than five players. 3, Section I of the rulebook (via Ben Golliver of Sports Illustrated): What even happens with an NBA team only has four players? When Robert Sacre fouled out in the fourth quarter, the Lakers had a problem. During a February game against the the Cleveland Cavaliers, injuries had ensured only eight of the 14 rostered Lakers were available to play to begin with.įrom there, Nick Young went out with an injury, Chris Kaman fouled out and Jordan Farmar cramped up. This actually happened to the Los Angeles Lakers in 2014.

stupid game moments

#Stupid game moments full

Sure, it's possible for things like injuries and ejections to wipe players out of games, but losing enough players to leave fielding a full team impossible?










Stupid game moments